An Interview with Joe Sacco: “When you draw, you can always capture that moment. You can always have that exact, precise moment when someone’s got the club raised, when someone’s going down. I realize now there’s a lot of power in that”
An Interview with Phoebe Gloeckner: “The relationship of a single illustration to the text is just by nature redundant”
Homestuck as a game: A webcomic between playful participation, digital technostalgia, and irritating inventory systems
Contextualising the Offenstadt Brothers’ Wartime Comics and their Reception from Barrack-Room Comedy to ‘Amazing’ Propaganda
Reanimationsversuche des Spielfilms: Kopplungen von Zeichentrick und Realfilm und das Kino der 1990er Jahre
“They have a bad effect”: Crime Comics, Parliament, and the Hegemony of the Middle Class in Postwar Canada