The FIT Game III: Reducing the Operating Expenses of a Game-Based Approach to Increasing Healthy Eating in Elementary Schools
Critical perspectives on mainstream, groundlevel, and alternative comics in The Comics Journal, 1977 to 1996
Graphic Novels: A New Stress Mitigation Tool for Military Training: Developing Content for Hard-to-Reach Audiences
Using Comics to Communicate About Health: An Introduction to the Symposium on Visual Narratives and Graphic Medicine