Effective and Efficient Acquisition of Argumentation Knowledge by Self-Explaining Examples: Videos, Texts, or Graphic Novels?
Comics as a tool for a narrative approach in early career counselling: theory versus empirical evidence
Comparative study of the translation of the comic and the film the crow through its symbological language
Funny Games: Understanding Videogames as Slapstick and the Experience of Game-Worlds as Shared Cultural References