The User Experience Analysis of Computer Graphics Educational Comics (GRAFMIC) based on Markerless Augmented Reality
Using Virtual Reality to Assess the Frustration Level and Its Coping Mechanisms in University Students
Communicative functions of visual metonymies in picture books targeted at children in two different age groups. A multimodal analysis
‘Tell me your story!’ – Making the ‘Other’ Visible through the Development of Collaborative Visual Narratives
‘They’re True Stories? Yeah, No They’re Not’ Questions of Authenticity and Authority Raised by the Use of Comic Books to Represent Biblical Narratives in Religious Education