From Damsels in Distress to Sexy Superheroes: How the Portrayal of Sexism in Video Game Magazines has Changed in the Last 20 Years
Studies in Madness: Reality and Subjectivity in Alan Moore’s Providence, Ambrose Bierce’s “An Inhabitant of Carcosa” and Robert W. Chambers’ “The Repairer of Reputations”
‘And All Right, We Need a Woman’: Victimised Heroines and Heroic Victims in Alan Moore’s Quasi-Victorian Graphic Novels
The author as the antiquarian: Selling Victorian culture to readers of neo-Victorian novels and steampunk comics
Two Tales of One City: Neo-Victorian London in Alan Moore’s From Hell and Peter Ackroyd’s Dan Leno and the Limehouse Golem
The Collapse of the Word–Image Dichotomy: Towards an Iconic Approach to Graphic Novels and Artists’ Books