Feasibility and Acceptability of a Novel Intensive Care Unit Communication Intervention (“Let’s Talk”) and Initial Assessment Using the Multiple Goals Theory of Communication
Comic Strip Media Assisted by Digital Gamification: Increasing Student Behavior Targets and User Engagement in the Learning Process
Effects of color and ambient illumination on legibility and positive and negative affect schedule for color electronic paper displays
Reflecting on university heterotopias and the need for spaces of hope and possibility in higher education