Examining the Effects of Text and Images on Story Comprehension: An Eye-Tracking Study of Reading in a Video Game and Comic Book
From the Penny Dreadful to the Ha’penny Dreadfuller: A Bibliographic History of the Boys’ Periodical in Britain, 1762–1950
Overviewing Software Applications for Graphic Novel Creation in the Post-Secondary and Secondary Classroom
It’s Just Not the Same as Print (and It Shouldn’t Be): Rethinking the Possibilities of Digital Comics